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Stuck in the center was a great submission with lots of level design and a twist middle of the way with the ability oi a double jump, after getting the jet-boots i was unsure where i had to go next and i traveled all around the map trying to find out where i had to go to continue the game.

The strong points would have to be the level design and placement of enemies and platforms, the platforming was frustrating at times as some jumps i had to move then jump and other jumps you have to start by standing still then move while you are airborne which was a little inconsistent and kinda bothersome (especially with a certain jump where you bonked your head and it as hard to get past).

Some areas that could use some improvements would be the monster designs, some were really cool and interesting, although it did seem kinda like they were just imported from an asset pack (same with the jet-boots) as in they didn't look as if they belong in the world that was created, i think is mainly a color pallet issue with the player using more true tones with the environment with the enemies standing out like a sour thumbs at times.

Although from the ups and downs stuck in the center was a very okay game with some places which could use some more revision before some final decisions, Great game, could use more polish in the controls and more things to look at.

Thanks for the advise and feedback.
The models where all done by yours truly. I am planning to go back and polish the game so I will apply your feedback.
Please do come back and play the updated version so I can know if I made improvements. 

cool fun once you start gearing up found movement a little strange and took a little to get use to but once done fun times and loved seeing Noot Noot aka Bob in the background :)

Thanks!

Be sure to play when I update the game, You will get to fight good ol' Bob